Status effects
Look up buffs, debuffs and the effect descriptions authored in this client.
1,890 reference entries- buff
[Increase Accuracy]
[AccuracyUP(S)] Accuracy +5%
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[Increase Accuracy]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase ALL Tribe]
[ATK to a Tribe - ALL] In a certain time, 'ATK against all Tribe' for all party members +15%
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[Increase ATK SPD]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase ATK SPD]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase ATK SPD]
[ATK Speed UP] ATK Speed +20%
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[Increase ATK]
[ATKUP(S)] ATK +5%
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[Increase ATK]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase ATK]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase ATK]
[ATK UP] ATK +15%
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[Increase Block]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Colony Defend Tower Max HP]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Colony Max HP]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Combat EXP]
[Combat Manual] Combat EXP +20%, Effect disappear when changing area.
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[Increase D.R.]
[Defense Level Increase (Small)] Defense Level +0.5.
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[Increase D.R.]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase D.R.]
[DEF Rate UP] DEF Rate +1
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[Increase DEF]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase DEF]
[DEF UP] DEF +15
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[Increase Drop Rate]
[Field Manual] Item Drop Rate +10%, Effect disappear when changing area.
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[Increase Drop Rate]
[Increase Drop Rate] Item Drop Rate +20%, Effect disappear when changing area.
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[Increase Evasion]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase EXP]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase EXP]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase EXP]
[Increase EXP] Combat EXP +30%, Effect disappear when changing area.
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[Increase Fire ATK]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Fire RES]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Ice ATK]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Ice RES]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Immunity]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Lightning ATK]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Lightning RES]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Magic Penetration]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase Magic RES]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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[Increase MOVE SPD]
[Move SPD UP(S)] Move SPD +5%
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[Increase MOVE SPD]
This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.
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Recorded entries are not a promise of current event or regional availability. Conditions can depend on progress in game.