None → Dormant
100% client display
Relic stats increased
Plan advancement, compare sources of power and find growth materials.
509 reference entriesBrowse advancement requirements, growth items, sources of power and constellation records below. Start with growth and advancement or source-of-power infusion. The existing item catalogues remain available for Ein, Aur and Soph.
Advancement percentages are labelled as the client display. Constellation roll probabilities and native failure effects remain unclaimed. Conditional aspect guides explain when a listed bonus actually applies.
Build the growth required for the next transition, then bring its listed materials. Percentages reproduce the client display; native failure effects are not inferred.
100% client display
Relic stats increased
64% client display
Power Origin increased
32% client display
Relic stats increased
16% client display
Constellation power increased
8% client display
Constellation enhanced / Relic stats increased
End of the recorded advancement path
Breakthrough complete
[Blacksmith]
Active when no set effect of 2 or more sets is applied from all equipment
- ATK +40%
- Penetration/Immunity +28
- All Stats +10
- All Damage Taken -8%
[Soph Bonus Effect]
- ATK/DEF Level +1
"Why do I dress like this? Because it's fun, of course.
[Brawler]
- AGI +3
[Soph Bonus Effect]
- AGI +1%
"No one can stop me."
[Brawler]
- AGI +5
[Soph Bonus Effect]
- AGI +2%
"No one can stop me."
[Brawler]
- AGI +7
[Soph Bonus Effect]
- AGI +3%
"No one can stop me."
[Breaker]
Active at Movement Speed 3.00 or higher
- Skill Damage up to +6% based on Movement Speed (max at Movement Speed 10.00)
- Movement Speed -40%
"Hey, what if you gain immense power but can never run again?"
[Breaker]
Active at Movement Speed 3.00 or higher
- Skill Damage up to +9% based on Movement Speed (max at Movement Speed 10.00)
- Movement Speed -35%
"Hey, what if you gain immense power but can never run again?"
[Breaker]
Active at Movement Speed 3.00 or higher
- Skill Damage up to +12% based on Movement Speed (max at Movement Speed 10.00)
- Movement Speed -30%
"Hey, what if you gain immense power but can never run again?"
[Chariot]
- Skill Damage up to +2% based on total DEF (max at DEF 475)
- All Damage Taken +4%
* Takes effect from a minimum DEF of 225
"Trample them."
[Chariot]
- Skill Damage up to +4% based on total DEF (max at DEF 475)
- All Damage Taken +7%
* Takes effect from a minimum DEF of 225
"Trample them."
[Chariot]
- Skill Damage up to +6% based on total DEF (max at DEF 475)
- All Damage Taken +10%
* Takes effect from a minimum DEF of 225
"Trample them."
[Clear Sky]
- Self Buff Effect +2%
[Soph Bonus Effect]
- Self Buff Effect +2%
* Does not apply to 'n times' multiplier effects
"I will moisten the wide fields with dew."
[Clear Sky]
- Self Buff Effect +3%
[Soph Bonus Effect]
- Self Buff Effect +3%
* Does not apply to 'n times' multiplier effects
"I will moisten the wide fields with dew."
[Clear Sky]
- Self Buff Effect +5%
[Soph Bonus Effect]
- Self Buff Effect +5%
* Does not apply to 'n times' multiplier effects
"I will moisten the wide fields with dew."
[Commander]
- Max HP +4%
"Advance, until the very last moment."
[Commander]
- Max HP +7%
"Advance, until the very last moment."
[Commander]
- Max HP +10%
"Advance, until the very last moment."
[Designer]
Active when wearing 4 or more costume pieces
- All Stats +3
[Soph Bonus Effect]
- All Stats +1 per costume piece worn beyond 4
* Left-hand weapon costumes are not counted
"A single stitch awakens one's strength."
[Designer]
Active when wearing 4 or more costume pieces
- All Stats +4
[Soph Bonus Effect]
- All Stats +2 per costume piece worn beyond 4
* Left-hand weapon costumes are not counted
"A single stitch awakens one's strength."
[Designer]
Active when wearing 4 or more costume pieces
- All Stats +5
[Soph Bonus Effect]
- All Stats +3 per costume piece worn beyond 4
* Left-hand weapon costumes are not counted
"A single stitch awakens one's strength."
[Destroyer]
- Skill Damage vs. structures +4%
- All Damage Taken +4%
"I won't kill you, but I don't have to save you either."
[Destroyer]
- Skill Damage vs. structures +8%
- All Damage Taken +8%
"I won't kill you, but I don't have to save you either."
[Destroyer]
- Skill Damage vs. structures +12%
- All Damage Taken +12%
"I won't kill you, but I don't have to save you either."
[Duelist]
- Area Attack Damage Taken -1%
"The eye of the storm is always calm."
[Duelist]
- Area Attack Damage Taken -2%
"The eye of the storm is always calm."
[Duelist]
- Area Attack Damage Taken -3%
"The eye of the storm is always calm."
[Exile]
Active while in 1MCC
- ATK +20%
- Penetration +8
"A fate of solitude forges its own path."
[Exile]
Active while in 1MCC
- ATK +30%
- Penetration +13
"A fate of solitude forges its own path."
[Exile]
Active while in 1MCC
- ATK +40%
- Penetration +18
"A fate of solitude forges its own path."
[Brawler]
Active when the active stance is a Melee/Hybrid stance
- ATK +10%
- All Damage Taken +3%
The relic of one who never lost a battle
[Brawler]
Active when the active stance is a Melee/Hybrid stance
- ATK +20%
- All Damage Taken +6%
The relic of one who never lost a battle
[Brawler]
Active when the active stance is a Melee/Hybrid stance
- ATK +30%
- All Damage Taken +9%
The relic of one who never lost a battle
[Giant]
- Immunity +4
"Its footsteps are like an earthquake."
[Giant]
- Immunity +6
"Its footsteps are like an earthquake."
[Giant]
- Immunity +8
"Its footsteps are like an earthquake."
[Hunter]
Active when the active stance is a Ranged stance
- ATK +10%
- All Damage Taken +3%
The relic of one who pierced unseen enemies
[Hunter]
Active when the active stance is a Ranged stance
- ATK +20%
- All Damage Taken +6%
The relic of one who pierced unseen enemies
Recorded entries are not a promise of current event or regional availability. Conditions can depend on progress in game.