Status effectsbuff

[Chamber Overheat]

Source documentedEntry #1881

This effect changes with its applied level. The examples below reproduce the descriptions authored in this client.

Authored effect previews

Example effect levels, as described by this client. These are not a level cap or a promise of your current applied buff level. World PvP and runtime-dependent variants are shown only when their context is established.

Effect level 1
[Chamber Overheat] [Lv 1] ATK Rate +1, [Shooting] Ignore Defense +10%, continuous HP loss: 0.5% (of Max HP), when the buff level changes, the caster may get [Bleeding] (chance: 1%) scaled by buff level
Effect level 2
[Chamber Overheat] [Lv 2] ATK Rate +1, [Shooting] Ignore Defense +10%, continuous HP loss: 0.5% (of Max HP), when the buff level changes, the caster may get [Bleeding] (chance: 1%) scaled by buff level
Effect level 10
[Chamber Overheat] [Lv 10] ATK Rate +1, [Shooting] Ignore Defense +10%, continuous HP loss: 0.5% (of Max HP), when the buff level changes, the caster may get [Bleeding] (chance: 1%) scaled by buff level

Skills linked to this effect

Exact skill/status references from the current tables. A link does not promise an unconditional application or a particular chance.