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[Orden's Resurrection] Seal of the Storm

Partly documentedEntry #21109

With current power, it seems that is difficult to overpower the wind general, Lavid. We must find a way to weaken his strength.

  1. 1

    Stage 1

    Recorded quest level 125

    Please talk with Torsche.

    NPC
    Dr.Torsche
    Map coordinates
    X 2371 · Y -25

    Recorded reward: High Enchant Sedative, EXP Card

  2. 2

    Stage 2

    Recorded quest level 125

    Please talk to Emilia.

    NPC
    Item Dealer, Emilia
    Map coordinates
    X 6818 · Y 9070
  3. 3

    Stage 3

    Recorded quest level 125

    Please talk to Guardian of the Forest of Prophet, Nena.

    NPC
    Nena
    Map coordinates
    X -7229 · Y -4529
  4. 4

    Stage 4

    Recorded quest level 125

    No English instruction is recorded for this stage.

    Where
    Viron
    NPC
    Time Paradox
    Map coordinates
    X -2591 · Y -6082

    Recorded reward: When you talk to Nena, she may let you know how to get the Essence.

  5. 5

    Stage 5

    Recorded quest level 125

    Please talk to Guardian of the Forest of Prophet, Nena.

    NPC
    Nena
    Map coordinates
    X -7229 · Y -4529
  6. 6

    Stage 6

    Recorded quest level 125

    Go to where Lavid was sealed.

    Where
    M. Dr.Torsche, Savage Garden
  7. 7

    Stage 7

    Recorded quest level 125

    Please talk with Torsche.

    NPC
    Dr.Torsche
    Map coordinates
    X 2371 · Y -25
  8. 8

    Stage 8

    Recorded quest level 125

    Please talk to Guardian of the Forest of Prophet, Nena.

    NPC
    Nena
    Map coordinates
    X -7229 · Y -4529

Source-verified item rewards

These are distinct successful quest transaction branches. They can depend on dialogue choices, inventory checks and quest progress. Their order here is not a stage number. Choice and random candidates are not added together.

Reward branch 1 2 linked items

Requires the matching quest progress and any dialogue or gameplay checks; delivered only if the transaction succeeds.

These are recorded stages and NPC positions. Appearance and access can depend on your progress; coordinate units are the game's source coordinates.