Solace equipment reference

Relicain enchantments

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Possible effects & ranges

Relicain enchantments

Possible recorded enchantment ranges. The number of rolls and eligibility depend on the item and enchanting system; these are not probability percentages.

  • Max HP +3%
  • Max HP +5%
  • Max HP +8%
  • DEF 6 Up
  • DEF 9 Up
  • DEF 12 Up
  • Immunity rate +4
  • Immunity rate +6
  • Immunity rate +8
  • Fire Resistance +4
  • Fire Resistance +7
  • Fire Resistance +10
  • Ice Resistance +4
  • Ice Resistance +7
  • Ice Resistance +10
  • Lightning Resistance +4
  • Lightning Resistance +7
  • Lightning Resistance +10
  • Mental Resistance +4
  • Mental Resistance +7
  • Mental Resistance +10
  • All Elemental RES +3
  • All Elemental RES +5
  • All Elemental RES +7
  • Damage taken from melee attacks -3%
  • Damage taken from melee attacks -4%
  • Damage taken from melee attacks -5%
  • Damage taken from ranged attacks -3%
  • Damage taken from ranged attacks -4%
  • Damage taken from ranged attacks -5%
  • Damage taken from magic attacks -3%
  • Damage taken from magic attacks -4%
  • Damage taken from magic attacks -5%
  • Damage taken from PCs -3%
  • Damage taken from PCs -4%
  • Damage taken from PCs -5%
  • Damage taken from monsters -3%
  • Damage taken from monsters -4%
  • Damage taken from monsters -5%
  • Movement Speed +5%
  • Movement Speed +10%
  • Movement Speed +15%
  • HP Absorb +2%
  • HP Absorb +3%
  • HP Absorb +4%

Equipment using this enchantment group