Relic systemAspect guides
Balance · conditional relic effects
Keep your two highest total character stats close together.
How it works
- Full listed HP/immunity values apply when their gap is at most 20; above 60 the effect is zero. Between 20 and 60, the script scales the value by (60 − gap) ÷ 40, with a minimum of 1. The Ein defense-rating bonus applies only at a gap of 20 or less.
- When several equipped relics offer this aspect, the source uses the matching entry with the highest priority rather than adding all copies. Preferred-slot entries take priority over the other slots.
Grade values when the conditions apply
These are the configured grade values before the conditional scaling described above. Preferred-slot components require the stated relic slot. Equipped copies are not summed.
Aspect grade 1
- Max HP bonus
- 4%
- Immunity
- 9
- Defense rating
- 1
Aspect grade 2
- Max HP bonus
- 7%
- Immunity
- 12
- Defense rating
- 1
Aspect grade 3
- Max HP bonus
- 10%
- Immunity
- 15
- Defense rating
- 1
Worked examples
Hypothetical inputs evaluated from the verified aspect script. These illustrate the conditional calculation; they do not read your current character.
Grade 3 Ein; highest-stat gap 20
- Max HP bonus
- 10%
- Immunity
- 15
- Defense rating
- 1
Grade 3 Ein; highest-stat gap 40
- Max HP bonus
- 5%
- Immunity
- 7.5
- Defense rating
- 0
Grade 3 Ein; highest-stat gap 60
- Max HP bonus
- 1%
- Immunity
- 1
- Defense rating
- 0
Grade 3 Ein; highest-stat gap 61
- Max HP bonus
- 0%
- Immunity
- 0
- Defense rating
- 0