Relic systemAspect guides

Balance · conditional relic effects

Source documentedEntry #guide-aspect-Balance

Keep your two highest total character stats close together.

How it works

  1. Full listed HP/immunity values apply when their gap is at most 20; above 60 the effect is zero. Between 20 and 60, the script scales the value by (60 − gap) ÷ 40, with a minimum of 1. The Ein defense-rating bonus applies only at a gap of 20 or less.
  2. When several equipped relics offer this aspect, the source uses the matching entry with the highest priority rather than adding all copies. Preferred-slot entries take priority over the other slots.

Grade values when the conditions apply

These are the configured grade values before the conditional scaling described above. Preferred-slot components require the stated relic slot. Equipped copies are not summed.

Aspect grade 1

Max HP bonus
4%
Immunity
9
Defense rating
1

Aspect grade 2

Max HP bonus
7%
Immunity
12
Defense rating
1

Aspect grade 3

Max HP bonus
10%
Immunity
15
Defense rating
1

Worked examples

Hypothetical inputs evaluated from the verified aspect script. These illustrate the conditional calculation; they do not read your current character.

Grade 3 Ein; highest-stat gap 20

Max HP bonus
10%
Immunity
15
Defense rating
1

Grade 3 Ein; highest-stat gap 40

Max HP bonus
5%
Immunity
7.5
Defense rating
0

Grade 3 Ein; highest-stat gap 60

Max HP bonus
1%
Immunity
1
Defense rating
0

Grade 3 Ein; highest-stat gap 61

Max HP bonus
0%
Immunity
0
Defense rating
0

Relics carrying this aspect