Relic systemAspect guides
Exiled · conditional relic effects
Control exactly one character in MCC.
How it works
- The aspect is inactive when the current MCC count differs from 1. Only effects present in the source grade table are listed; an unconfigured all-stats value is not invented.
- When several equipped relics offer this aspect, the source uses the matching entry with the highest priority rather than adding all copies. Preferred-slot entries take priority over the other slots.
Grade values when the conditions apply
These are the configured grade values before the conditional scaling described above. Preferred-slot components require the stated relic slot. Equipped copies are not summed.
Aspect grade 1
- Attack bonus
- 20%
- All penetration
- 8
Aspect grade 2
- Attack bonus
- 30%
- All penetration
- 13
Aspect grade 3
- Attack bonus
- 40%
- All penetration
- 18