Relic systemAspect guides

Hypergravity · conditional relic effects

Source documentedEntry #guide-aspect-Hypergravity

Scales with the family inventory item count.

How it works

  1. The source factor is count × 0.80 ÷ 248 below 248 items; from 248 to 297 it is 0.80 + (count − 248) × 0.20 ÷ 50; at 298 or more it is 1. Attack and movement-speed reduction scale with that factor. The penetration component requires Aur.
  2. When several equipped relics offer this aspect, the source uses the matching entry with the highest priority rather than adding all copies. Preferred-slot entries take priority over the other slots.

Grade values when the conditions apply

These are the configured grade values before the conditional scaling described above. Preferred-slot components require the stated relic slot. Equipped copies are not summed.

Aspect grade 1

Attack bonus
30%
Movement-speed reduction at full effect
30%
All penetration
4

Aspect grade 2

Attack bonus
40%
Movement-speed reduction at full effect
25%
All penetration
6

Aspect grade 3

Attack bonus
50%
Movement-speed reduction at full effect
20%
All penetration
8

Worked examples

Hypothetical inputs evaluated from the verified aspect script. These illustrate the conditional calculation; they do not read your current character.

Grade 3 Aur; inventory count 0

Attack bonus
0%
Movement-speed reduction
0%
All penetration
0

Grade 3 Aur; inventory count 248

Attack bonus
40%
Movement-speed reduction
16%
All penetration
6.4

Grade 3 Aur; inventory count 298

Attack bonus
50%
Movement-speed reduction
20%
All penetration
8

Relics carrying this aspect