Relic systemAspect guides
Hypergravity · conditional relic effects
Scales with the family inventory item count.
How it works
- The source factor is count × 0.80 ÷ 248 below 248 items; from 248 to 297 it is 0.80 + (count − 248) × 0.20 ÷ 50; at 298 or more it is 1. Attack and movement-speed reduction scale with that factor. The penetration component requires Aur.
- When several equipped relics offer this aspect, the source uses the matching entry with the highest priority rather than adding all copies. Preferred-slot entries take priority over the other slots.
Grade values when the conditions apply
These are the configured grade values before the conditional scaling described above. Preferred-slot components require the stated relic slot. Equipped copies are not summed.
Aspect grade 1
- Attack bonus
- 30%
- Movement-speed reduction at full effect
- 30%
- All penetration
- 4
Aspect grade 2
- Attack bonus
- 40%
- Movement-speed reduction at full effect
- 25%
- All penetration
- 6
Aspect grade 3
- Attack bonus
- 50%
- Movement-speed reduction at full effect
- 20%
- All penetration
- 8
Worked examples
Hypothetical inputs evaluated from the verified aspect script. These illustrate the conditional calculation; they do not read your current character.
Grade 3 Aur; inventory count 0
- Attack bonus
- 0%
- Movement-speed reduction
- 0%
- All penetration
- 0
Grade 3 Aur; inventory count 248
- Attack bonus
- 40%
- Movement-speed reduction
- 16%
- All penetration
- 6.4
Grade 3 Aur; inventory count 298
- Attack bonus
- 50%
- Movement-speed reduction
- 20%
- All penetration
- 8