None → Dormant
100% client display
Relic stats increased
Plan advancement, compare sources of power and find growth materials.
509 reference entriesBrowse advancement requirements, growth items, sources of power and constellation records below. Start with growth and advancement or source-of-power infusion. The existing item catalogues remain available for Ein, Aur and Soph.
Advancement percentages are labelled as the client display. Constellation roll probabilities and native failure effects remain unclaimed. Conditional aspect guides explain when a listed bonus actually applies.
Build the growth required for the next transition, then bring its listed materials. Percentages reproduce the client display; native failure effects are not inferred.
100% client display
Relic stats increased
64% client display
Power Origin increased
32% client display
Relic stats increased
16% client display
Constellation power increased
8% client display
Constellation enhanced / Relic stats increased
End of the recorded advancement path
Breakthrough complete
[Assassin]
- Physical Penetration +4
- Immunity -3
"No matter how thick the armor, there is always a gap."
[Assassin]
- Physical Penetration +7
- Immunity -5
"No matter how thick the armor, there is always a gap."
[Assassin]
- Physical Penetration +10
- Immunity -7
"No matter how thick the armor, there is always a gap."
[Avatar]
- All Stats +2
"I don't know why, but everything leads back to the Avatar."
[Avatar]
- All Stats +3
"I don't know why, but everything leads back to the Avatar."
[Avatar]
- All Stats +4
"I don't know why, but everything leads back to the Avatar."
[Barrier]
- Melee damage taken -3%
[Ain Bonus Effect]
- Melee damage taken -3%
"Do not retreat, even before the enemy's blade!"
[Barrier]
- Melee damage taken -6%
[Ain Bonus Effect]
- Melee damage taken -6%
"Do not retreat, even before the enemy's blade!"
[Barrier]
- Melee damage taken -9%
[Ain Bonus Effect]
- Melee damage taken -9%
"Do not retreat, even before the enemy's blade!"
[Blacksmith]
Active when not receiving 2 or more set effects from your equipment
- ATK +20%
- Penetration/Immunity +18
- All Stats +6
- All Damage Taken -4%
"Why do I dress like this? Because it's fun!"
[Blacksmith]
Active when not receiving 2 or more set effects from your equipment
- ATK +30%
- Penetration/Immunity +23
- All Stats +8
- All Damage Taken -6%
"Why do I dress like this? Because it's fun!"
[Blacksmith]
Active when not receiving 2 or more set effects from your equipment
- ATK +40%
- Penetration/Immunity +28
- All Stats +10
- All Damage Taken -8%
"Why do I dress like this? Because it's fun!"
[Brawler]
Active when the active stance is a Melee/Hybrid stance
- ATK +10%
- All Damage Taken +3%
The relic of one who never lost a battle
[Brawler]
Active when the active stance is a Melee/Hybrid stance
- ATK +20%
- All Damage Taken +6%
The relic of one who never lost a battle
[Brawler]
Active when the active stance is a Melee/Hybrid stance
- ATK +30%
- All Damage Taken +9%
The relic of one who never lost a battle
[Breaker]
Active at Movement Speed 3.00 or higher
- Skill Damage up to +6% based on Movement Speed (max at Movement Speed 10.00)
- Movement Speed -40%
"Hey, what if you gain immense power but can never run again?"
[Breaker]
Active at Movement Speed 3.00 or higher
- Skill Damage up to +9% based on Movement Speed (max at Movement Speed 10.00)
- Movement Speed -35%
"Hey, what if you gain immense power but can never run again?"
[Breaker]
Active at Movement Speed 3.00 or higher
- Skill Damage up to +12% based on Movement Speed (max at Movement Speed 10.00)
- Movement Speed -30%
"Hey, what if you gain immense power but can never run again?"
[Chariot]
- Skill Damage up to +2% based on total DEF (max at DEF 475)
- All Damage Taken +4%
* Takes effect from a minimum DEF of 225
"Trample them."
[Chariot]
- Skill Damage up to +4% based on total DEF (max at DEF 475)
- All Damage Taken +7%
* Takes effect from a minimum DEF of 225
"Trample them."
[Chariot]
- Skill Damage up to +6% based on total DEF (max at DEF 475)
- All Damage Taken +10%
* Takes effect from a minimum DEF of 225
"Trample them."
[Clear Sky]
- Self Buff Effect +2%
* The buff effect does not apply to 'n times' effects
"I will moisten the wide fields with dewdrops."
[Clear Sky]
- Self Buff Effect +3%
* The buff effect does not apply to 'n times' effects
"I will moisten the wide fields with dewdrops."
[Clear Sky]
- Self Buff Effect +5%
* The buff effect does not apply to 'n times' effects
"I will moisten the wide fields with dewdrops."
[Commander]
- Max HP +4%
[Ain Bonus Effect]
- Max HP +4%
"Press forward, to the very last second."
[Commander]
- Max HP +7%
[Ain Bonus Effect]
- Max HP +7%
"Press forward, to the very last second."
[Commander]
- Max HP +10%
[Ain Bonus Effect]
- Max HP +10%
"Press forward, to the very last second."
[Designer]
Active when wearing 4 or more costume pieces
- All Stats +3
* Left-hand weapon costumes are not counted
"A single stitched thread awakens strength."
[Designer]
Active when wearing 4 or more costume pieces
- All Stats +4
* Left-hand weapon costumes are not counted
"A single stitched thread awakens strength."
[Designer]
Active when wearing 4 or more costume pieces
- All Stats +5
* Left-hand weapon costumes are not counted
"A single stitched thread awakens strength."
[Destroyer]
- Skill Damage vs. structures +4%
- All Damage Taken +4%
"I won't kill you, but I don't have to save you either."
[Destroyer]
- Skill Damage vs. structures +8%
- All Damage Taken +8%
"I won't kill you, but I don't have to save you either."
[Destroyer]
- Skill Damage vs. structures +12%
- All Damage Taken +12%
"I won't kill you, but I don't have to save you either."
[Duelist]
- Area attack damage taken -1%
[Ain Bonus Effect]
- Area attack damage taken -1%
"The eye of the storm is always calm."
[Duelist]
- Area attack damage taken -2%
[Ain Bonus Effect]
- Area attack damage taken -2%
"The eye of the storm is always calm."
[Duelist]
- Area attack damage taken -3%
[Ain Bonus Effect]
- Area attack damage taken -3%
"The eye of the storm is always calm."
Recorded entries are not a promise of current event or regional availability. Conditions can depend on progress in game.